Thesis Paper - Subverting Game Design and UI/UX Methodologies To Reflect on the Sublime: Three Virtual Installations

Chapter XIII: Overview of Works and Chapter XIV: Conclusion.

XIII. Overview of Works

How each installation was able to convey the concepts of postmodernist art and the concepts put forward by Joseph Beuys. But also the marrying of the traditional artistic process with that of generative work. Marrying the freeflow of digital images with the concepts and methodologies of sorting and composing them that is so important in interactive design. Using methodologies that are in the game industry and interactive design to subvert expectations and focus users on themselves, and how they see the world around them and how that is conditioned by digital conveyance. Finally, can digital level design be able to convey the power and importance of Land Art and Postmodernist Installation by using the vastness of scale and the unnatural elements of the digital to give a shared space for meditation on the sublime?

XIV. Conclusion

With constant digital conveyance of images that fill our daily lives, whether on social media or using the graphic interface of our multiple digital devices. Even the whole idea of influencer comes from how this connection drives our self-image, with a connection that would not be possible without the digital connection. Now I propose to take all this information and use it as the building blocks of a new type of installation art, one that is experienced as a virtual experience. This will be a meditative space, one that is created with the pairing of generative and digitization, and looking toward the Postmodernist art of the mid-twentieth century. I also will be subverting UI/UX methodologies and traditional videogame level design [76] by building apps and modular levels that can be utilized to make unique conceptual work that touches on key postmodernist, Reconstructivist, and Land Art critique. I will use ideas of interaction that similar artists have used in the past with digital art and try and mix it with the unpredictability and power of nature and the codes that guide it [77]. This will use traditional game design techniques for a more conceptual artistic goal [78]. A place of personal contemplation and the marriage of the humanistic and the digital, or as installation artist Olafur Eliasson states, he says. “My work has always been about trusting the viewer to project their personal narrative into the work.” [79]