Planning & Scheduling
Here is my MFA Roadmap visualized in a Gantt Chart that shows my progress for ITGM 755, ITGM 765, my review, and my final deliverables.
MFA ROad Map:
Progress Gantt Chart for Thesis
This is a 1960s sci-fi noire piece of a cabin living room. I am looking towards the starkness of hardboiled crime, French New Age (Godard Alphaville) with a strong sense of lighting and foreboding. I wanted everything to feel grounded and real, but also harsh and stark, with strong lights and shadow. Drawing upon modernist and Brutalist architecture that permeated at the time and adding a rustic flair I went for something with 90 degree angles and solid concrete structure elements.
Process: Round two I began to build parallel occlusion maps for the rug asset, paintings and the stone wall to give the scene depth. I also added pillows, and work on the lights. Working in Unreal 4 I began to assemble the preliminary architectural elements. Setting up my materials in Unreal from Substance. I also wanted to match my sketches, but decided to manipulate some elements for better path-finding and playability. In the final stage more assets were added and the engine optimized and the lighting further refined.